Procedural textures
Generating an 8192 by 4096 pixel canvas on the fly takes a while, but I’m putting up with it over and over again to see if I can come up with a good algorithm to make a forest-grass field. The old algorithm created a field that was almost perfect and meshed almost invisibly with our current tiles, but Justin said that it didn’t have enough brown flecks to represent leaves, so I’ve been trying something new. This is my first try, but I can’t remember the color values that I used for the life of me.